This is the online version of the Moves the Mind documentation.

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Patterns and actions that perform a magical effect on the world.

Player HeadCarpet Player Manipulation

They appear like me, but their demeanor does not match. Familiarly, this--dare I say--creature, is distinctly unhuman. And yet, I can communicate with it; It's as if someone's cauterized all its inputs, save the signal to start its work.

And so that signal is what I shall give it. The following pages will refer to them as Bids. Most cost a tenth of a dust.


Halt Creature (player →)

Your browser does not support visualizing patterns. Pattern code: edeaqqwqqwqq

An important signal! Stops actions being performed by the creature, continuous and otherwise. Conveniently, an exception to the cost rule facing this page; It's free to cast.


Summon Creature (vec →)

Your browser does not support visualizing patterns. Pattern code: edeaqqwwawwqq

Bids the creature to the given location. Costs a charged amethyst.


Banish Creature (player →)

Your browser does not support visualizing patterns. Pattern code: edeaqqwadawqq

Banishes the creature, making it disappear until I call it back. One Shard.


Bid: Walking (player, num →)

Your browser does not support visualizing patterns. Pattern code: edeqd

Instructs the creature to walk along its facing. A 1 beckons it forth, and a -1 backward. Interestingly, a 0 causes it to stop, as if I had halted it.


Bid: Strafing (player, num →)

Your browser does not support visualizing patterns. Pattern code: edewa

As previous, but along strafing. A 1, then, beckons it to the left, and a -1 to the right.


Bid: Looking (player, vec →)

Your browser does not support visualizing patterns. Pattern code: edeaqwa

Instructs the creature to look in a direction. The vector can be of any length. Seems to work on myself in the eyes of Nature, even though I don't feel or see the change.


Bid: Jumping (player →)

Your browser does not support visualizing patterns. Pattern code: edeqda

Simply instructs the creature to hop. Also works on myself.


Bid: Sneaking (player, bool →)

Your browser does not support visualizing patterns. Pattern code: edeade

Takes a boolean and tells the creature to start or stop sneaking. Also seems to work on myself, until my synapses kick in a moment after. Maybe it could be of use with other bids?


Bid: Sprinting (player, bool →)

Your browser does not support visualizing patterns. Pattern code: edeaqad

As previous, but with sprinting. Even when stationary, the creature produces sprinting particles to denote its intention.


Bid: Use Item (player, num →)

Your browser does not support visualizing patterns. Pattern code: edeaqwaaq

Now, an interesting pair of instructions. Begin to use or attack with the held item at an interval, in twentieths of a second.
Both work on myself, though the former strangely.


Bid: Attack (player, num →)

Your browser does not support visualizing patterns. Pattern code: edeaqedde

Given 0, uses it continuously, such as eating or channeling, or in the case of Attack, mining. Given -1, uses or attacks once and stops.


Bid: Select Toolbar (player, num →)

Your browser does not support visualizing patterns. Pattern code: edeawq

Takes a number from 1 to 9 inclusive, and instructs to select that slot in its toolbar. Works on myself, but may interrupt things like drawing patterns.


Bid: Swap Hands (player →)

Your browser does not support visualizing patterns. Pattern code: edeawqa

Instructs the creature to hand its mainhand item into its offhand, and vice versa. As previous, in its function to myself.


Bid: Drop Item (player →)

Your browser does not support visualizing patterns. Pattern code: edeaqe

Instructs the creature to drop the item or stack of items it holds in its main hand. Can even yank an item from my own hand, as I'm so familiar with.